HOME
BLOG
SHOPPING
 
CATEGORIES
 
Business Technology
RFID
 
Comms Technology
Telco Data
Digital Convergence
Telco Path To Profitability
Network Technology
IP Layering
Cloud Computing
Convergence
IP Infrastructure
Intro To Voice Over IP
Telecoms Whitepapers
Telecoms Index
WiMax
 
Telco Profiles
New Zealand
Australia
 
Mobile Networks
Mobile Applications
Mobile OS
Mobile Advertising
Mobile Video
 
Media
Digital Interactive Media
Digital Music Downloads
Top10 Video Sharing Sites
Mobile Media Broadcast
Mobile Media Industry
 
Web Technologies
Web 2.0
Web 3.0 Semantic
Web 3 Collaboration
Web 4.0 Quality Content
Web - X
Mashups
SOA - Web Services
VoIP in Business
Web 2.0 Enterprises
 
Virtualization
Intro To Virtualization
Planning
Server Virtualization
Platform Virtualization
App. Virtualization
OS Virtualization
Virtual Desktop [VDI]
Microsoft Hyper-V
VMWare VDI
 
On-Demand / SaaS
About SaaS
Selling SaaS
SaaS Channel Models
SaaS Sales Models
Billing SaaS
 
Electricity
Smart Power
Inductive Power Transfer
 
Electronic Payment
E-Payment Systems
E-Payment Directory
Mobile Payment Systems
 
Other
Personal Technology
Oyco Comms Portals
Convergence Marketing
Home Technology
Car Technology
Boat Technology
 
NEWS UPDATES
Media Technology
Telco Industry Updates
News Index
 
OTHER RESOURCES
Convergence Search
Social Media Podcasts
Events
Sitemap
PROJECT LOGIN
 

Digital Interactive Media


 

As we rapidly progress into a world of digital convergence, a key driver is becoming more evident - digital interactive media.

Whether you coin it in technology terms such as Web2.0 or consumer terms such as social networking, the message is clear. The viewer no longer wants to just sit and watch - they want to participate.

So how is this impacting digital media and telecommunications as we move from a push to pull society. The consumer is taking control of what they view, where they view it and when.

Already we have:

  • Video On Demand [VOD]
  • Television on Demand [TiVO]
  • Blogs and Chatrooms
  • Networked and mobile games
  • Virtual reality websites
  • TV, film and music on-line, and mobile

 

Digital Media Content

The growth of content sharing sites and peer to peer digital media means that people can generate and transmit digital content and services over global networks. This is concerning to broadcasters and advertisers alike.

And another primary enabler is broadband capacity. Widely available & fast
broadband and new web services are freeing consmers from the traditional constraints of transmission capacity and program scheduling.

 

Non-Entertainment Services

Digital convergence is not just about social comms and entertainment. We are experiencing a converging digital economy with ICT becoming crucial in all application sectors, such as health, automotive and security.

Radio Frequency Identification, RFID [radio tags] are being introduced widely for stock control in the retail sector and of pharmaceuticals in the healthcare sector to authenticate genuine drugs and protect patients from danagerous imposters.

Networks of wireless sensors in our cities that help detect and reduce traffic congestion or improve security.

 

Digital Standards

As always, the biggest headache is standards control and compatability. The leader in digital convergence, Europe, has both regulatory and technical challenges. There is no single European system for digital content, instead service providers wrangle with 25 different regulatory regimes.

Bandwidth frequency access is also a challenge for most operators. Radio waves for new portable devices and mobile services needs a more flexible approach for the full benefits of ditigal interactive services to go mainstream.

Standards Initiatives

Europe - eInclusion and eAccessibility

Back To Top