Digital Interactive Media
As we rapidly progress into a world of digital
convergence, a key driver is becoming more evident - digital
interactive media.
Whether you coin it in technology terms such as
Web2.0 or consumer terms such as social networking, the message
is clear. The viewer no longer wants to just sit and watch - they
want to participate.
So how is this impacting digital media and telecommunications
as we move from a push to pull society. The consumer is taking control
of what they view, where they view it and when.
Already we have:
- Video On Demand [VOD]
- Television on Demand [TiVO]
- Blogs and Chatrooms
- Networked and mobile games
- Virtual reality websites
- TV, film and music on-line, and mobile
Digital Media Content
The growth of content sharing sites and peer to peer digital media
means that people can generate and transmit digital content and
services over global networks. This is concerning to broadcasters
and advertisers alike.
And another primary enabler is broadband capacity. Widely available
& fast
broadband and new web services are freeing consmers from the traditional
constraints of transmission capacity and program scheduling.
Non-Entertainment Services
Digital convergence is not just about social comms and entertainment.
We are experiencing a converging digital economy with ICT becoming
crucial in all application sectors, such as health, automotive and
security.
Radio Frequency Identification, RFID [radio tags] are being introduced
widely for stock control in the retail sector and of pharmaceuticals
in the healthcare sector to authenticate genuine drugs and protect
patients from danagerous imposters.
Networks of wireless sensors in our cities that help detect and
reduce traffic congestion or improve security.
Digital Standards
As always, the biggest headache is standards control and compatability.
The leader in digital convergence, Europe, has both regulatory and
technical challenges. There is no single European system for digital
content, instead service providers wrangle with 25 different regulatory
regimes.
Bandwidth frequency access is also a challenge for most operators.
Radio waves for new portable devices and mobile services needs a
more flexible approach for the full benefits of ditigal interactive
services to go mainstream.
Standards Initiatives
Europe - eInclusion and eAccessibility
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