ITune Downloads Vs. P2P Music Networks
Apple claims more than one billion songs have been purchased
at $0.99 per download, from its iTunes music service.
In contrast, an estimated ten million users of Internet-based peer-to-peer
(p2p) networks are logged on at any one time to swap music.
- How does Apple compete with free music downloads on peer-to-peer
networks?
- Can the two approaches to distributing digital content complement
each other?
- What can the music industry, which aggressively fights p2p downloaders,
learn from Apple's experience?
Changing Competitive Landscape
Competition and business models are changing rapidly due to drivers
such as:
- globalization
- deregulation
- technological change - broadband Internet, digitalization of
content
Business models are being led by searches for new forms of satisfying
needs that reduce costs and/or raise value perceived by customers.
Two Business Models For Delivering Digital Media
Traditional client-server architecture [iTunes]
- where content is stored in a single location and offered at prices
to drive profit.
Peer-to-peer file sharing network - uses a multiple
location p2p network architecture to store and distribute content,
and does not seek profit maximization. Content is free
Interestingly, the study has shown that the two models used by
p2p and iTunes can "potentially develop into a mutually beneficial
symbiotic relationship".
iTunes is slowing the growth of p2p networks resulting in reduced
congestion and more efficient file sharing. In turn, better functioning
p2p networks result in more content exchange, affecting positively
iPod sales.
Drivers Of Fee Paying Downloads
The choice between p2p and iTunes is driven by:
Legal considerations - a number of p2p users have been sued by
record companies
Availability of content - older music such as that from Led Zeppelin,
The Beatles, or Radiohead, is available on p2p networks but not
iTunes.
Packaging of content - Digital rights management (DRM) technologies
are being used to limit the playback of music purchased on iTunes,
while music downloaded from p2p networks has no such restrictions.
Metadata [author, album, or genre] - is superior on iTunes. Digital
encoding quality varies widely in p2p networks, albeit improving,
and in some cases surpasses that of iTunes.
Process of obtaining content - ITunes provides a seamlessly integration
of location, purchase, and consumption of content. Users of p2p
networks, must navigate a complex environment and endure varying
levels of congestion that hinder the quality of the process.
Comparative Strengths and Weaknesses
p2p
| Strengths |
Weaknesses |
| No Cost |
Under constant attack by industry |
| Variety of content |
Downloading times vary considerably - can be slow |
| No DRM restrictions |
Unreliable content - spoof files |
| Decentralized |
No anonymity, Congestion problems |
iTunes
| Strengths |
Weaknesses |
| Legal |
Customers must pay for content (relatively expensive at $0.99) |
| Easy to use |
Restrictions on content (DRM) |
| High reliability |
Less variety of content |
| Metadata |
|
| Fast downloads |
|
| iPod Compatability |
|
Indirect Drivers
- Faster broadband - will make p2p more attractive
- P2P infrastructure improvement - downloads will become faster.
Behavior of peers is independent of the state of broadband technology.
- Improvements in digital encoding
- Improvements in content resolution - transition to multi-channel
audio and high definition video tend to decrease the efficiency
of the p2p network
- More than 65 percent of all Internet traffic is content exchanged
on p2p networks.
- Sharing Improves QoS - more connections means increased distribution
and faster downloads.
- Default P2P - many p2p applications enable sharing by default.
BitTorrent force users to share, but users can always decide how
much to share and ultimately control their contribution to
the network.
- Cost of Content - Higher priced content drives more p2p use.
- Rare content - not so good on p2p as fewer peers offering it.
How P2P Benefits From iTunes
p2p congestion will only reduce to acceptable
levels when upload bandwidth is unlimited and legal risks disappear.
In the interim, iTunes provides an alternative to users suffering
most from congestion in p2p networks.
Apple profits from the sale of iPods and related products. Most
ipod content is from users' CD collections, other online stores,
p2p file sharing networks, and sharing between friends. p2p networks
drive iPod sales.
Optimal Pricing
Apple do not make a real profit from content downloads - Of the
$0.99 charged by iTunes, the record companies receive about $.65
leaving Apple $.34 to cover the costs of running the service, infrastructure,
encoding, dealing with credit card companies etc.
Record companies are lobbying for higher pricing for new or rare
content - this will just drive more p2p.
The main buying price driver is not the level of the price, but
paid versus free content. Prices low enough to "kill" p2p
are not optimal in large markets. Higher prices keep congestion
lower and widens the gaps in quality of experience.
Replication Quality - peer-to-peer file sharing technology shows
no degredation during content replication.
Future of Digital Media
Currently the "scarce" resource in digital goods distribution through
p2p networks is not content, but bandwidth. p2p file sharing networks
are thus likely to improve in performance as Internet infrastructure
develops.
The content industry must move towards monetizing products not
subject to costless replication and distribution, such as live concerts,
merchandising, and product placements.
ISPs to have a more visible role in shaping industry structure
going forward.
Online digital distribution must become accessible and attractive
to consumers by delivering new experiences that cannot be easily
matched by decentralized, self-sustained peer-to-peer networks.
Incentives schemes built into p2p networks such as BitTorrent and
eMule will continue to affect the types of content to be found in
these networks and the average life of that content.
Reference: "Peer-to-Peer File Sharing and the Market
for Digital Information Goods". Ramon Casadesus-Masanell, a
professor at Harvard Business School, and Andres Hervas-Drane, PhD.
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