Mobile Media Development
Mobile media is developed for porting over a wide range of resource
constrained devices.
To assist in the management of the development process, DirectX
'pipelines' are used to connect the media devices to the media content.
| Player Applications |
Camera Applications |
Camera |
Display
Device |
High Quality
Graphics |
|
|
|
|
|
| Playback Pipeline |
Streaming Pipeline |
DRM Pipeline |
Capture Pipeline |
Graphics Pipeline |
|
|
|
|
|
| Windows Media |
Popular Media |
Protected Content |
Sound Enhancement |
Graphics
Manipulation |
|
|
|
|
|
| Windows Media Acceleration |
CODEC |
GPU |
Sound Bank Algorithms |
2D/3D Acceleration Engine |
The above table represents a typical mobile media development platform.
Development Platforms & API's
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